This is the API reference for the SMRenderer.
The SMRenderer is a OpenGL renderer written in C#. The idea for the renderer was a fast and resourceful renderer, but easy to manipulate and extend.
The installation is fairly easy. Just create a .NETFramework (min: 4.5.2) console-application (I recommend a console-application at least...) and get the renderer over nuget.org.
If you don't want to see the console, just set the output type in the Properties -> Application to "Window Application"